Exploration of material properties and behaviors through hands-on experimentation.
Visualizing landscape terrain through characteristics of bubbles.
Plug and play electricity kit developed in collaboration with community from remote region of Turtuk, India.
End to end solo developed, 2.5d singleplayer metroidvania game with playable demo available on steam.
Cloud based custom trained ML model for botanical illustrations.
Interactive plant-machine interface that translates open weather API data to plant behaviour.
Touch OSC driven interactive installation exploring realtime physics simulation in Unreal engine.
Physics-based pendulum simulation with 360-degree motion capture and visualization in Unreal Engine.
Social commentary using the Lawn Destroyer, speculative satirical machine for ecological future.
An art installation about water and conversations in collaboration with Aalto university, Finland.
Procedural terrains created out of satellite images, digital elevations, shoes using generative 3d modelling.
Architecture designed with an intention to disintegrate and decomposes, giving the autonomy back to landscapes.
Accordion book phenomenons explored through simulations, experiment focussed on natural intelligence.
A graphic novel exploring the insights about my experiences and learnings from my grad thesis.
Designing public space as acitvation of an urban lake, Memnagar.
Research and Fieldwork carried out on Sabartmati river, questioning our definition of river.