PARTH

I'm interested in computation, in programs and systems where simple parts add up to emergent outcomes. I apply this body of thought to design systems for motion and machines, working in parallel with AI to write these behaviours, inspired by theoretical physics, mathematics, and natural phenomena.

Math | Motion | Materials | Machines

Contact

pparth230@gmail.com

LinkedIn

GitHub

CURRENTLY

01
Creative technologist, designing real time interactive workflows.

02
Interested in applications of physical AI, primarily using physical computation in tangible interactions.

03
Making daily visuals on how I think using motion and text

PREVIOUSLY

01
Part-time faculty at Parsons School of Design, teaching courses on tools and techniques in creative tech.

02
MFA Design & Technology graduate from Parsons School of Design.

03
Worked at research lab, Syn-Eco, learned about material intellegince and physical computation.

04
Published a game title on steam called The Abandoned presence using Unreal engine in a solo dev capacity. Taught final year undergrad students in Urban design.

05
4 years of experience in Blender and Unreal Engine, working with procedural geometries, hard surface modelling, connecting real time analog inputs to digital interface.