I'm interested in computation, in programs and systems where simple parts add up to emergent outcomes. I apply this body of thought to design systems for motion and machines, working in parallel with AI to write these behaviours, inspired by theoretical physics, mathematics, and natural phenomena.
Math | Motion | Materials | Machines
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Creative technologist, designing real time interactive workflows.
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Interested in applications of physical AI, primarily using physical computation in tangible interactions.
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Making daily visuals on how I think using motion and text
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Part-time faculty at Parsons School of Design, teaching courses on tools and techniques in
creative tech.
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MFA Design & Technology graduate from Parsons School of Design.
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Worked at research lab, Syn-Eco, learned about material intellegince and physical computation.
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Published a game title on steam called The Abandoned presence using Unreal engine in a solo dev
capacity. Taught final year undergrad students in Urban design.
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4 years of experience in Blender and Unreal Engine, working with procedural geometries, hard
surface modelling, connecting real time analog inputs to digital interface.