I work at the intersection of nature, and technology—creating interactions using machines for physical world. I search for physicality in my work and how objects behave, respond, and evolve with their surroundings, drawing inspiration from theoretical physics, mathematics, and natural phenomena.
Math | Motion | Materials | Machines
01
Creative technologist based in New York and Part-time faculty at Parsons school of design, teaching courses on tools and techniques in creative tech.
02
Designing plug and play creative workfflows for design tools and designers using AI agents.
02
Interested in applications of physical AI, primarily using physical computation in tangible interactions.
01
MFA Design & Technology graduate from Parsons School of Design.
02
Worked at research lab, Syn-Eco, learned about material intellegince and physical computation.
03
Published a game title on steam called The Abandoned presence using Unreal engine in a solo dev
capacity. Taught final year undergrad students in Urban design.
04
4 years of experience in Blender and Unreal Engine, working with procedural geometries, hard
surface modelling, connecting real time analog inputs to digital interface.
05
Urban designer at landscape studios, developing master plans, gardens and residential
landscapes.