End to end solo developed, 2.5d singleplayer metroidvania game with playable demo available on steam.
Plug and play electricity kit developed in collaboration with community from remote region of Turtuk, India.
Interactive plant-machine interface that translates open weather API data to plant behaviour.
Touch OSC driven interactive installation exploring realtime physics simulation in Unreal engine.
Physics-based pendulum simulation with 360-degree motion capture and visualization in Unreal Engine.
Social commentary using the Lawn Destroyer, speculative satirical machine for ecological future.
An art installtion about water and conversations in collaboration with Aalto university, Finland.
Procedural terrains created out of satellite images, digital elevations, shoes using generative 3d modelling.
Architecture designed with an intention to dintegrate and decomposes, giving the autonomy back to landscapes.
Accordion book phenomenons explored through simulations, experiment focussed on natural intelligence.
A graphic novel exploring the insights about my experiences and learnings from my grad thesis.