PARTH
Cover Page

I work at the intersection of nature, and technology—creating interactions using machines for physical world. I search for physicality in my work and how objects behave, respond, and evolve with their surroundings, drawing inspiration from theoretical physics, mathematics, and natural phenomena.

Interaction Design | Machine Learning | Research | Materials | Computation

Contact

pparth230@gmail.com

LinkedIn

GitHub

CURRENTLY

01
Creative technologist based in New York and Part-time faculty at Parsons school of design.

02
Working on machine learning and C++ in parallel, studying the math that bridges them, drawn to applications in robotics and embodied AI.

PREVIOUSLY

01
MFA Design & Technology graduate from Parsons School of Design.

02
Worked at research lab, Syn-Eco, learned about material intellegince and physical computation.

03
Published a game title on steam called The Abandoned presence using Unreal engine in a solo dev capacity. Taught final year undergrad students in Urban design.

04
4 years of experience in Blender and Unreal Engine, working with procedural geometries, hard surface modelling, connecting real time analog inputs to digital interface.

05
Urban designer at landscape studios, developing master plans, gardens and residential landscapes.